![]() ![]() So if you have enough mana to update your trap gem three times, do that even if it means you can't upgrade any of the rest of the sections. For each section, upgrade as far as possible before moving onto the next. This is not applicable for your initial build, obviously, since Barrage requires time to cool down from the start of level 1. After upgrading your trap gem, be sure to re-apply Barrage to it. Upgrade order: trap gem > trap amp gems > kill gem > kill amp gems. Spend the rest of your money upgrading in the following order: At the first opportunity, use Barrage on your trap gem to increase your specials. Spend the rest of your money as follows:īuild your trap, your trap amps, and the appropriate gems.īuild your kill tower, kill gem and start your kill amps and kill amp gems (you probably won't be able to finish them on starting mana, start out one if you can). Your first priority is your trap and trap amps, your second priority is your kill gem and kill amps.Įnrage levels 1-6 with 12 level 1 gems each. If you disagree, gem weave to your heart's content, but I don't know the best technique for three components woven non-evenly. The incremental bonus in damage and effects you're going to get with this isn't worth the time involved. Getting the multiplier as high as possible is crucial. See the "no trap" appendix.īattle Traits and difficulty: Go as high as you possibly can. There are a few maps in which it's simply not possible to funnel all monsters into one trap - independent lanes for different starting points are used throughout. This is fine for high-end PCs, less optimal otherwise. ![]() This means that the max number of monsters on the screen if you follow the tutorial very closely can be MUCH higher than it is on U1. Other maps: Most of this is applicable to all maps, but for maps with lots of monster starting points, it's often necessary to funnel them into one trap zone by mazing them. U1 is a particularly good map because after you take out the Monster Nest, all your enemies are coming from one location and you can build your trap at the entrance without blocking or getting stuck in areas you can't build 6x amps. These mana farm games tend to have lots of monsters on the screen, and 2,000-20,000 monsters can get unwieldy on many mid-range or low-end PCs. Map: While most of this can be applied to any map, U1 is a particularly useful map to start with. "Nearest to orb", "random", and "structures" are what I use, and these have much less overhead. This will absolutely kill performance to the point where you're waiting five or more seconds for a screen update. Warning: midway to late in this game, be sure you're not selecting "fliers spires or highest banishment costs", "least hit points", or "highest armor" on your kill gem. 9x often results in bosses "jumping" over the trap, particularly as more monsters are on the screen. ![]() Pausing and Speed: Most upkeep should be done paused to reduce update lag. I play on a high-end PC, and this is still crucial for these sorts of games. If you're late-game, and have lots of skill points left, hit Masonry, Resonance, Fury, Amplifiers, and Freeze, too.Ĭonfiguration Setup: Check "force minimum visual settings" and uncheck "adaptive setting". I'm in late-game (level ~2,900), but most of this should be general enough to get you going from mid-game (say, ~75-100) and up.įor your attributes, you want to focus on the following:
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